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The Legend of Zelda Minsh Cap
Super Smash Brothers Flash
Nintendo Wii
Unlocks:
Characters:
Luigi – Clear Adventure on at least normal with Mario
Jigglypuff – Clear Adventure on any difficulty with any character.
Cloud – Complete 100-man melee with any character.
Crono – Clear 3-minute Melee.
Naruto – Clear Adventure with the original 13 characters.
Shadow – Clear Adventure with Sonic, Tails, and Knuckles
Super Sonic – Clear Classic with Sonic on Very Hard Difficulty without getting Game Over.
Zero – Clear Adventure with Megaman on at least Normal Difficulty without getting a Game Over.
Young Link – Clear Classic with Link on any difficulty.
Inuyasha – Clear Adventure without losing any lives.
Mr. Game and Watch – Clear Target Test with every character but him.
Mr. Incredible – Clear Classic Mode with the original 13 characters.
Mewtwo – Clear Adventure with Pikachu and Jigglypuff.
Lloyd – Clear Adventure with any character after having one hour of total play time.
Blue – Clear Adventure with Blade on at least Normal difficulty.
Stages:
Final Destination – Unlock every character
Battlefield – Clear All-Star Mode with any character
How to get certain Bonuses
Here's a list of all the Bonuses (Special Points) I put into the game:
Good
Bird of Prey (4000) - Used only aerial attacks.
All Ground (6000) - Used all standard ground attacks against enemies.
Lethal Weapon(7000) - Used wide variety of attacks
Berserker (3500) - Attacked in frenzy
Smash King (3000) - Used many Smash Attacks.
Smash Maniac(3500) - Only used Smash Attacks.
Smash-less (1500) - Used no Smash Attacks.
150% Damage (1000) - Took 150% damage or more.
200% Damage (3000) - Took 200% damage or more.
250% Damage (7000) - Took 250% damage or more.
300% Damage (10000) - Took 300% damage or more.
350% Damage (15000) - Took 350% damage or more
Heavy Damage (20000) - Took 400% damage or more.
Stiff Knees(300) - Did not crouch.
Crouch Master (500) - Crouched a lot
Cement Shoes (4000) - Never jumped, including midair jumps.
Airhog (5000) - Jumped over - 100 times
Master of Suspense (2500) - Surprised the crowd often. (10 times)
Impervious (7000) - Didn't suffer a single attack
Switzerland (12000) - Never Attacked Anyone or took damage
Full Power (2000) - Damage at 0% at finish.
KOs(x500) - Counts each KO.
 
Bad
Self-Destructor(-2000) - Had a lot of Self-Destructs.
Falls(x-500) - Counts each fall
SDs(x-500) - Counts each self-destruct.
 
Single-player
Melee Master (100000) - Cleared All-Star mode without recovering
Classic Clear (50000) - Cleared the Classic mode.
Adventure Clear (50000) - Cleared the Adventure mode.
All-Star Clear (50000) - Cleared the All-Star mode.
Very-Hard Clear (200000) - Cleared the Very-Hard mode.
 
100-man Melee Strategy
I suggest using either Knuckles, Lloyd, or Fox for this match.
Knuckles's Strategy
Use your Down P attack to constantly throw rocks at your opponent. Make sure to change positions frequently when they start to close in on you fast. Also try not to kill them while your switching positions since they might respawn on top of you. If you get weak (around 200-250% or more) then avoid them until health appears. You can easily stay away from them by jumping up and down on the top platfrom since the AI won't be able to get up there.
 
Here's Zero's strategy for using Knuckles:

Zero wrote:
For #3, my strategy is line up all the CPU's and throw rocks rapidly (and go toward the CPU'S, so you have a better chance of hitting the CPU's) at them with Knuckles. If possible, grab a health item, quickly, before some annoying CPU gets it. And, if you're off the whole BattleField platforms, well just use a dash attack to nullify the quick speed effect after you got hit, and make the CPU's get out of your way, giving you a chance to escape from getting hit.

Lloyd's Strategy #1 (Harder)
Lloyd's strategy is very similar to Knuckles, however you will be using is Demon Fang attack, (Down P). This attack has better range than Knuckles's rock and doesn't arc so it will damage the enemy instantly, however it may take an extra hit or two before you can kill your foes. You can also use Lloyd's Sword Rain attack by using just 'P' and no arrow buttons. It will help you break through when you need to jump out of the way. Also, while enemies are flying through the air, try to hit them with Rising Falcon (Down P) since it is a great finishing move, just be careful not to fall of the cliff! Do the same as Knuckles keep on the lookout for health.
Lloyd's Strategy #2 (Easier)
Just stay in the middle and hold the Up P buttons to use Tiger Blade. Just keep doing this and pick up any health items you see around. I've gotten down to about 50 enemies without moving or picking up any health, so it's probably the best for beginners.

Fox's Strategy
Fox's strategy is a bit more difficult since you will need a lot of control and patience, however it works. Simple use his Forward P attack, which will make Fox dash quickly forward at top speed. Make sure you get as close to the enemy as you can before using it so you don't end up stopping right in front of them and get hit. Still, you must be careful not to dash of the cliff if you don't have any jumps left! It's easy to get back if you can jump since you can just dash back. Also, if you get hit really hard you can dash to nullify the hit completely. (Have you noticed Fox, Pikachu, and Kirby CPU's doing it?) I would only choose Fox for this though since Pikachu's doesn't have enough range and Kirby's is too slow. Same here, look around for health, don't let the comps get it!
brandon123's strategy (Works best with fox)
Stand right below the left edge of the far left platform, just hold up attack til you win.
The enemies spawn and run off the left side of the level, then they do a smash attack towards you and jump clear over you to the other side of the level, they run towards you and since you are holding up attack it instantly sends them flying!
 
3-minute Melee Strategy
This is the easiest Strategy of all, there's no need to keep fighting after you get weak, just stand on top of the top platform and keep jumping up and down and the CPU's won't be able to reach you!
 
 
Screwy Items

Go to Training.
Genearate a holdable item.
Pick it up.
Continuously generate the item you want to hold until your item flashes.
Effects :
Saber - Everytime you press attack, you hit yourself with the saber and gain damage.
Home-Run Bat - Everytime you press attack, you hit yourself with the bat and gain damage.
Fan - Everytime you press attack, you hit yourself with the fan and gain damage. Furthermore, after the fan is used up, you cannot attack at all, except for the down attack, as the game still thinks you have an item.
Flipper - You can throw the flipper over and over again by pressing attack continuously. If you are using a flipper, it follows your eyesight and you can move the flipper by moving your character.
Fire Flower - Everytime you press attack, you flame yourself and gain damage. Furthermore, after the flower is used up, you cannot attack at all, except for the down attack, as the game still thinks you have an item.
Shell - You can throw shells over and over again by pressing attack continuously. If you are using a shell, it follows your eyesight and you can move the shell by moving your character. Also, everytime you use a shell, you hit yourself and take damage.
Bob-omb - You throw it, you hit yourself. Boom.
Heart Container - You can hold and use it, but it will have no effect. If a CPU player runs into it, he will use it and recover health. After, you cannot attack except for the down attack.
Maximum Tomato - Same effect as Heart Container.
Motion Sensor Bomb - It follows your eyesight and you can move the bomb by moving your character. It will fly in an exact straight horizontal line, and once thrown, you cannot attack, except for the down attack.
Suspended animation items

Go to Training.
Generate as many bob-ombs as possible on top of your enemy.
Attack with a melee item, eg. Saber, Home-run bat.
If done corectly, the bob-ombs will explode and the item you attacked with will be suspended in midair and rendered unusable.
 
Mega Damage
Go to Training.
Generate as many bob-ombs as possible on top of your enemy.
Generate one shell, and throw it at the bob-ombs.
If done correctly, the game will freeze for about three seconds, and the damage will rise to just below 20,000%!